Be careful when you approach it, because this tent is alive! It's not a terribly strong enemy, but respect it. If you've asked around town, you've been told that something's strange in the south, where an odd, purple tent has been set up that hasn't been there before. When his IQ hits 12, he can fix both the valuable Broken Air Gun and Broken Iron. Then go to the graveyards and level up until his IQ is 12 or above. If it's below 12, buy a Toy Air Gun and Bottle Rockets from the arms dealer. Give the Bad Key Machine and Pak of Bubble Gum to Escargo Express. Go straight to the drugstore and buy him a Copper Bracelet and Hard Hat. The equipment Jeff found in Winters is already out of date. It's just a little to the right of where you come out of the prison. If you haven't gotten it already, now is the time to grab that Teddy Bear near the hint shop. He brings along with him his Bad Key Machine, which you can use to open up the door and escape. Jeff will join Ness and Paula by crashing his Sky Runner into their graveyard prison. Starmen.Net EarthBound Walkthrough: Threed 2 SCENE 13 - STEP INTO MY CIRCUS TENT Location: Threed Maps: Map 1
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